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Ancient Wars: Sparta : ウィキペディア英語版
Ancient Wars: Sparta

| genre = Real-time strategy
| modes = Singleplayer, online multiplayer
}}
''Ancient Wars: Sparta'' ((ロシア語:''Войны древности: Спарта'')) is a real-time strategy video game for Microsoft Windows, developed by World Forge, published by Playlogic, and distributed by Eidos.
The game features three separate campaigns set in different ancient cultures; the Spartans, the Ancient Egyptians and the Ancient Persians. It received mixed to negative reviews, with critics finding the gameplay unoriginal, and the overall game as bringing nothing new to the genre. Originally intended as the first game in a franchise to bear the ''Ancient Wars'' name, no further titles were made, although a spiritual successor with the same game engine was released in 2008, ''Fate of Hellas'' (released in North America as ''Great War Nations: The Spartans'').
==Gameplay==

''Ancient Wars: Sparta'' is a real-time strategy game in which the player controls the Spartans, the Ancient Egyptians and the Ancient Persians. The game is divided up into three separate campaigns, one for each of the three cultures, with each campaign divided into multiple missions. The campaigns are independent of one another, and can be played in any order. The missions within each campaign, however, are linear, and each mission only becomes available when the previous one has been completed. Although gameplay focuses primarily on combat, the game also features elements of economic micromanagement, as the player must generate enough resources to build up their armies to the point where they can defeat the opposing forces. Within each mission, the player will usually have multiple primary objectives, and will often have one or more secondary objectives. Secondary objectives are not necessary to complete the mission, but often reward the player with troops and/or resources if fulfilled.
The game features three basic types of infantry unit; "Light", "Medium", and "Heavy". Light infantry ("Psiloi" for the Spartans, "Nubian mercenaries" for the Egyptians, and "Kara Warriors" for the Persians) are lightly armored and fast, functioning best as ranged attackers. Medium infantry ("Spartiate" for the Spartans, "Mighty Nadsez" for the Egyptians, and "Nobles" for the Persians), are medium armored and stronger, functioning well as either ranged or melee units. Heavy infantry ("Hoplites" for the Spartans, "Pharaoh's Guard" for the Egyptians and "Immortals" for the Persians) are heavily armored and slow, best utilized as melee units. However, the player is free to create melee warriors and archers from all three types of unit, allowing for a total of six different types of infantry.〔
All infantry units are "built" either at the barracks or archery range. Before building a unit, the player must choose which items are to be equipped to that unit. Each unit has three slots for customization, with the player free to chose from a primary weapon, a secondary weapon and, depending on the primary and secondary weapon, a shield. However, most weapons and shields must be researched before the player can equip them. Once researched, the weapon then has to be manufactured, with research and manufacture carried out in two separate buildings, with each process costing resources and taking time. Once a weapon has been researched and manufactured, the player is free to equip it to a unit. Weapon manufacture is a one-time procedure, and is not required every time the player equips that particular weapon. An alternative way to equip soldiers is to have workers collect the equipment of defeated enemies. These weapons can then be used by the player to equip their own army at no cost, and with no research or manufacture time.〔
Players can also produce siege weaponry such as, depending on what campaign they are playing, battering rams, catapults, siege towers, ballistae and war animals, such as camels and elephants. Opponents' siege weaponry and animals cans be taken over and used by the player in the same manner as their weaponry.
The game also features heroes, who have more health points and are stronger than normal units, and who can acquire special abilities when they level up. In some missions, if the player's hero dies, the mission is immediately over. If the mission does not require the hero to survive, but he is killed in combat, the player can revive him in the main building for a fee.
During combat, the player has four different attack patterns from which to choose; "Aggressive" (attack enemies as soon as they come within range, and pursue fleeing enemies indefinitely), "Defensive" (attack enemies as soon as they come within range, but only pursue them a short distance), "Hold the ground" (units defend their position and do not pursue the enemy), and "Passive" (units do not attack the enemy unless they are attacked first). The game also features naval combat, involving three different types of ship: light battleships (fast but weak), heavy battleships (equipped with a catapult), and barges (defenceless; used to transport large groups of soldiers and equipment).
In terms of resource management, the game features three types of resource; gold, wood and food. Gold and wood are required to construct buildings, research new weaponry and technologies, equip warriors with weapons and shields, and build heavy equipment such as catapults and chariots. Food is required to sustain the army and workers. If food reserves drop to zero, the number of health points of all combat units begins to diminish, eventually dropping to 10% of the maximum amount. The player can acquire gold by building goldmines, wood by clearing forests, and food by constructing buildings such as farms.
Workers are necessary to build all buildings, and to gather wood. They also occupy and operate buildings such as farms and goldmines to produce food and gold, and buildings involved in the research and manufacture of new weaponry. Workers can also repair buildings, can collect enemy weapons, and, in the Persian campaign, are required to directly build ships and heavy equipment.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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